Every time I run across that road doing other stuff like foraging or whatever, I pause for a moment and smile while I remember the time we did the thing. What was an interesting experience for me was that time that 2 of us spent 3 hours mining copper while another person literally built a road back to town to make it easier to run the cart home with 2000 lbs of ore in it. I'm not going to look back fondly at the memory of that one time that I overloaded myself with 2000 lbs of ore and used an exploit to transport that ore back home, avoiding the in-game mechanics designed to restrict that process (but still getting indignant when people call what I'm doing cheating). Not the boss fights, not the dungeon clearing, but the journeys. The majority of my good, memorable events that have occurred and that I'll remember long after I've quit playing this game, have involved logistics of constructions or transportation of materials. Rebuilding in the Meadows or the Black Forest means I have an abundance of copper, tin, and silver, but I'm miles away from the nearest Swamp, Plains, and I need to develop a Mountain just to lug silver down from its peaks. Building it in the Plains means I have jack shit but I can grow crops. That's also not to mention the fact that I have no fucking clue where to build a new base in the first place.īuilding it in the Swamp means I have iron but no silver, copper, or tin. I'd like to build a new base, but the idea of ripping everything down and moving is crazy talk considering that everything mid-late game requires metals. That said, I now have a lot of metals and my base in the meadows is nice but I can build out of stone now. It gives you an actual reason (even if it's a tedious one) to use boats because otherwise they'd be virtually useless aside from just getting to an island. Personally, I agree that metals are better if they can't be transported. I've run into a wall with my enjoyment due to this exact issue. So close to losing 600 iron but it was a really memorable and satisfying journey home. We laughed like crazy at how stupid it was and that it was actually a thing that could happen. Luckily I found a nearby rock that I eventually could time my swim out and reach the ladder on the boat. What ended up happening is she was alone on the boat while it was swerving around crazyily in circles on the ocean and me panicking because there was tailwind so it was going fast as shit. The boat loosened by itself without me reaching the ladder. I jumped off in an attempt to push the boat off, only to realize I had forgotten to take the sails down and neutralize the steering. When sailing home I accidentily steered us on to a shallow rock. She was encumbered with stacks of iron while she was sitting down on the boat (you can pull from boat storage after sitting down). Me and my friend had been mining iron all day and filled a longboat full of iron. You have to think where to left ore, how to get it later, where to build new base, avoid 's a lot of content that possible only because of one limitation) remove it and game will lose many things in one time, and still it's way not that grind like in mmo games These limitations push players to build new bases, looks for shortcuts, wisely select the route on plains or the ocean, in all other situations you can just teleport.Set sail with the full cargo of iron, bring your friends, talk about your emotions while sailing, and remember, the viking's journey never ends)ĭevelopers added one limitation to the game that gently pushing you to expand your travels and really feel size of the world, but you still can immediately travel to other point of the map to explore. This is actually the only reason for you to move yourself in the game, the only reason to explore the ocean, listen to the sea breeze when you are done with all other content. Many people asking for, but think about that.
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